The tracklist
Track 05
McDo Surfer
An endless runner in the style of Subway Surfers, to learn the basics of the Unity engine.
- Context
- Unity course, 3rd year
- Platform
- Mobile
- Engine
- Unity · C#
Liner notes
The project
This game was made during the 3rd-year Unity course of the Computer Science degree. The goal: master the engine's fundamentals by building a complete game.
The runner: a genre that's easy to pick up, but that forces you to handle physics, collisions, level generation and scoring.
Tech stack
- Unity
- C#
- Game design
What it does
The features
Runner
Gameplay inspired by classics like Subway Surfers: run and dodge.
Endless mode
As long as the player avoids obstacles, the run keeps going.
Collectibles
A score system based on items picked up during the run.
Physics and obstacles
Collisions and character reactions to the environment.

