The tracklist
Track 05

McDo Surfer

An endless runner in the style of Subway Surfers, to learn the basics of the Unity engine.

Context
Unity course, 3rd year
Platform
Mobile
Engine
Unity · C#
Liner notes

The project

This game was made during the 3rd-year Unity course of the Computer Science degree. The goal: master the engine's fundamentals by building a complete game.

The runner: a genre that's easy to pick up, but that forces you to handle physics, collisions, level generation and scoring.

Tech stack

  • Unity
  • C#
  • Game design
What it does

The features

  1. Runner

    Gameplay inspired by classics like Subway Surfers: run and dodge.

  2. Endless mode

    As long as the player avoids obstacles, the run keeps going.

  3. Collectibles

    A score system based on items picked up during the run.

  4. Physics and obstacles

    Collisions and character reactions to the environment.

Screenshots

In pictures